Clock jitter

The deviation from the true periodicity of a presumably periodic signal, often in relation to a reference clock signal.

In electronics and telecommunications, jitter is the deviation from the true periodicity of a presumably periodic signal, often in relation to a reference clock signal. In clock recovery applications it is called timing jitter. Jitter is a significant, and usually undesired, factor in the design of almost all communications links.

Jitter can be quantified in the same terms as all time-varying signals, e.g., root mean square (RMS), or peak-to-peak displacement. Also like other time-varying signals, jitter can be expressed in terms of spectral density.

Jitter period is the interval between two times of maximum effect (or minimum effect) of a signal characteristic that varies regularly with time. Jitter frequency, the more commonly quoted figure, is its inverse. ITU-T G.810 classifies jitter frequencies below 10 Hz as wander and frequencies at or above 10 Hz as jitter.

Jitter may be caused by electromagnetic interference and crosstalk with carriers of other signals. Jitter can cause a display monitor to flicker, affect the performance of processors in personal computers, introduce clicks or other undesired effects in audio signals, and cause loss of transmitted data between network devices. The amount of tolerable jitter depends on the affected application.

For clock jitter, there are three commonly used metrics:

Absolute jitter: The absolute difference in the position of a clock's edge from where it would ideally be.

Period jitter (a.k.a. cycle jitter): The difference between anyone clock period and the ideal or average clock period. Period jitter tends to be important in synchronous circuitry such as digital state machines where the error-free operation of the circuitry is limited by the shortest possible clock period (average period less maximum cycle jitter), and the performance of the circuitry is set by the average clock period. Hence, synchronous circuitry benefits from minimizing period jitter, so that the shortest clock period approaches the average clock period.

Cycle-to-cycle jitter: The difference in duration of any two adjacent clock periods. It can be important for some types of clock generation circuitry used in microprocessors and RAM interfaces.

In telecommunications, the unit used for the above types of jitter is usually the unit interval (UI) which quantifies the jitter in terms of a fraction of the transmission unit period. This unit is useful because it scales with clock frequency and thus allows relatively slow interconnects such as T1 to be compared to higher-speed internet backbone links such as OC-192. Absolute units such as picoseconds are more common in microprocessor applications. Units of degrees and radians are also used.
In the normal distribution, one standard deviation from the mean (dark blue) accounts for about 68% of the set, while two standard deviations from the mean (medium and dark blue) account for about 95% and three standard deviations (light, medium, and dark blue) account for about 99.7%.

If jitter has a Gaussian distribution, it is usually quantified using the standard deviation of this distribution. This translates to an RMS measurement for a zero-mean distribution. Often, jitter distribution is significantly non-Gaussian. This can occur if the jitter is caused by external sources such as power supply noise. In these cases, peak-to-peak measurements may be more useful. Many efforts have been made to meaningfully quantify distributions that are neither Gaussian nor have a meaningful peak level. All have shortcomings but most tend to be good enough for the purposes of engineering work. Note that typically, the reference point for jitter is defined such that the mean jitter is 0.[citation needed]

In computer networking, jitter can refer to packet delay variation, the variation (statistical dispersion) in the delay of the packets.

Key Terms

average clock period
dark blue
period jitter
standard deviation
time varying signals

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Sources & Credits

Last modified on February 1 2020
Content adapted from Wikipedia
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