Component video

A video signal that has been split into two or more (typically 3) component channels.

Component video is a video signal that has been split into two or more component channels. In popular use, it refers to a type of component analog video (CAV) information that is transmitted or stored as three separate signals. Component video can be contrasted with composite video (NTSC, PAL, or SECAM) in which all the video information is combined into a single line-level signal that is used in analog television. Like composite, component-video cables do not carry audio and are often paired with audio cables.

When used without any other qualifications the term component video usually refers to analog YPBPR component video with sync on luma.

Analog component video

Reproducing a video signal on a display device (for example, a cathode ray tube (CRT)) is a straightforward process complicated by the multitude of signal sources. DVD, VHS, computers and video game consoles all store, process and transmit video signals using different methods, and often each will provide more than one signal option. One way of maintaining signal clarity is by separating the components of a video signal so that they do not interfere with each other. A signal separated in this way is called "component video". S-Video, RGB and YPBPR signals comprise two or more separate signals and thus are all component-video signals. For most consumer-level video applications, the common three-cable system using BNC or RCA connectors analog component video was used. Typical resolutions (in lines) are 480i (DVD) and 576i (the US and Japan broadcast analog TV). For personal computer displays the 15 pin DIN connector (IBM VGA) provided screen resolutions including 640x480, 800x600, 1024x768, 1152x864, 1280x1024 and much larger.

RGB analog component video

The various RGB (red, green, blue) analog component video standards (e.g., RGBS, RGBHV, RGsB) use no compression and impose no real limit on color depth or resolution, but require large bandwidth to carry the signal and contain a lot of redundant data since each channel typically includes much of the same black-and-white image. At one time computers offered this signal via a VGA port. Many televisions, especially in Europe, utilize RGB via the SCART connector. All arcade games, other than early vector and black-and-white games, use RGB monitors.

In addition to the red, green, and blue color signals, RGB requires two additional signals to synchronize the video display. Several methods are used:

  • composite sync, where the horizontal and vertical signals are mixed together on a separate wire (the S in RGBS)
  • separate sync, where the horizontal and vertical are each on their own wire (the H and V in RGBHV; also the acronym HD/VD, meaning horizontal deflection/vertical deflection, is used)
  • sync on green, where a composite sync signal is overlaid on the wire used to transport the green signal (SoG, Sync on G, or RGsB).
  • sync on red or sync on blue, where a composite sync signal is overlaid on either the red or blue wire
  • sync on composite (not to be confused with composite sync), where the signal normally used for composite video is used alongside the RGB signal only for the purposes of sync.
  • sync on luma, where the Y signal from S-Video is used alongside the RGB signal only for the purposes of sync.

Composite sync is common in the European SCART connection scheme (using pins 17 and 19 or 20 ). RGBS requires four wires – red, green, blue and sync. If separate cables are used, the sync cable is usually colored yellow (as is the standard for composite video) or white.

Separate sync is most common with VGA, used worldwide for analog computer monitors. This is sometimes known as RGBHV, as the horizontal and vertical synchronization pulses are sent in separate channels. This mode requires five conductors. If separate cables are used, the sync lines are usually yellow (H) and white (V), yellow (H) and black (V), or gray (H) and black (V).

Sync on Green (SoG) is less common, and while some VGA monitors support it, most do not. Sony is a big proponent of SoG, and most of their monitors (and their PlayStation line of video game consoles) use it. Like devices that use composite video or S-video, SoG devices require additional circuitry to remove the sync signal from the green line. A monitor that is not equipped to handle SoG will display an image with an extreme green tint if any image at all when given a SoG input.

Sync on red and sync on blue are even rarer than sync on green and are typically used only in certain specialized equipment.

Sync on composite, not to be confused with composite sync, is commonly used on devices that output both composite video and RGB over SCART. The RGB signal is used for color information, while the composite video signal is only used to extract the sync information. This is generally an inferior sync method, as this often causes checkerboards to appear on an image, but the image quality is still much sharper than standalone composite video.

Sync on luma is much similar to sync on composite but uses the Y signal from S-Video instead of a composite video signal. This is sometimes used on SCART since both composite video and S-Video luma ride along with the same pins. This generally does not suffer from the same checkerboard issue as sync on composite and is generally acceptable on devices that do not feature composite syncs, such as the Sony PlayStation and some modded Nintendo 64 models.

Component video
  • CAV
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Last modified on June 12, 2021, 1:20 am is a service provided by Codecide, a company located in Chicago, IL USA.