Rasterization

The task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots, or lines, which, when displayed together, create the image which was represented via shapes).

Rasterisation (or rasterization) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots, or lines, which, when displayed together, create the image which was represented via shapes). The rasterized image may then be displayed on a computer display, video display or printer, or stored in a bitmap file format. Rasterisation may refer to the technique of drawing 3D models, or the conversion of 2D rendering primitives such as polygons, line segments into a rasterized format.

Rasterisation is one of the typical techniques of rendering 3D models. Compared with other rendering techniques such as ray tracing, rasterization is extremely fast and therefore used in most real-time 3D engines. However, rasterization is simply the process of computing the mapping from scene geometry to pixels and does not prescribe a particular way to compute the color of those pixels. The specific color of each pixel is assigned by shading (which in moderns GPUs is completely programmable). Shading may be based on physical laws, their approximations or purely artistic intent.

The process of rasterizing 3D models onto a 2D plane for display on a computer screen ("screen space") is often carried out by fixed-function (non-programmable) hardware within the graphics pipeline. This is because there is no motivation for modifying the techniques for rasterization used at render time and a special-purpose system allows for high efficiency.

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Rasterization
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Adapted from content published on wikipedia.org
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  • Image By Andreas -horn- Hornig, de:Benutzer:Sjr - Erstellt von mir, Andreas -horn- Hornig, CC BY-SA 2.5 — from wikimedia.org
Last modified on May 26, 2020, 5:34 pm
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