The resizing of a digital image. In video technology, the magnification of digital material is known as upscaling or resolution enhancement.

In computer graphics and digital imaging, image scaling refers to the resizing of a digital image. In video technology, the magnification of digital material is known as upscaling or resolution enhancement.

When scaling a vector graphic image, the graphic primitives that make up the image can be scaled using geometric transformations, with no loss of image quality. When scaling a raster graphics image, a new image with a higher or lower number of pixels must be generated. In the case of decreasing the pixel number (scaling down), this usually results in a visible quality loss. From the standpoint of digital signal processing, the scaling of raster graphics is a two-dimensional example of sample-rate conversion, the conversion of a discrete signal from a sampling rate (in this case the local sampling rate) to another.


Image scaling is used in, among other applications, web browsers, image editors, image and file viewers, software magnifiers, digital zoom, the process of generating thumbnail images and when outputting images through screens or printers.


This application is the magnification of images for home theaters for HDTV-ready output devices from PAL-Resolution content, for example from a DVD player. Upscaling is performed in real-time, and the output signal is not saved. no way that is true.

Pixel-art scaling

As pixel-art graphics are usually low-resolution, they rely on the careful placing of individual pixels, often with a limited palette of colors. This results in graphics that rely on stylized visual cues to define complex shapes with little resolution, down to individual pixels. This makes the scaling of pixel art a particularly difficult problem.

Specialized algorithms were developed to handle pixel-art graphics, as the traditional scaling algorithms do not take perceptual cues into account.

Since a typical application is to improve the appearance of fourth-generation and earlier video games on arcade and console emulators, many are designed to run in real-time for small input images at 60 frames per second.

On fast hardware, these algorithms are suitable for gaming and other real-time image processing. These algorithms provide sharp, crisp graphics while minimizing blur. Scaling art algorithms have been implemented in a wide range of emulators, 2D game engines and game engine recreations such as HqMAME, DOSBox and ScummVM. They gained recognition with gamers, for whom these technologies encouraged a revival of the 1980s and 1990s gaming experiences.

Such filters are currently used in commercial emulators on Xbox Live, Virtual Console, and PSN to allow classic low-resolution games to be more visually appealing on modern HD displays. Recently released games that incorporate these filters include Sonic's Ultimate Genesis Collection, Castlevania: The Dracula X Chronicles, Castlevania: Symphony of the Night, and Akumaj┼Ź Dracula X Chi no Rondo.

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