Synchronous optical networking

Standardized protocols that transfer multiple digital bit streams synchronously over optical fiber using lasers or highly coherent light from light-emitting diodes (LEDs).

Synchronous optical networking (SONET) and synchronous digital hierarchy (SDH) are standardized protocols that transfer multiple digital bit streams synchronously over optical fiber using lasers or highly coherent light from light-emitting diodes (LEDs). At low transmission rates, data can also be transferred via an electrical interface. The method was developed to replace the plesiochronous digital hierarchy (PDH) system for transporting large amounts of telephone calls and data traffic over the same fiber without the problems of synchronization.

SONET and SDH, which are essentially the same, were originally designed to transport circuit mode communications (e.g., DS1, DS3) from a variety of different sources, but they were primarily designed to support real-time, uncompressed, circuit-switched voice encoded in PCM format. The primary difficulty in doing this prior to SONET/SDH was that the synchronization sources of these various circuits were different. This meant that each circuit was actually operating at a slightly different rate and with different phases. SONET/SDH allowed for the simultaneous transport of many different circuits of differing origin within a single framing protocol. SONET/SDH is not a complete communications protocol in itself, but a transport protocol (not a ‘transport’ in the OSI Model sense).

Due to SONET/SDH's essential protocol neutrality and transport-oriented features, SONET/SDH was the obvious choice for transporting the fixed-length Asynchronous Transfer Mode (ATM) frames also known as cells. It quickly evolved mapping structures and concatenated payload containers to transport ATM connections. In other words, for ATM (and eventually other protocols such as Ethernet), the internal complex structure previously used to transport circuit-oriented connections was removed and replaced with a large and concatenated frame (such as STS-3c) into which ATM cells, IP packets, or Ethernet frames are placed.

Both SDH and SONET are widely used today: SONET in the United States and Canada, and SDH in the rest of the world. Although the SONET standards were developed before SDH, it is considered a variation of SDH because of SDH's greater worldwide market penetration. SONET is subdivided into four sublayers with some factors such as the path, line, section, and physical layer.

The SDH standard was originally defined by the European Telecommunications Standards Institute (ETSI) and is formalized as International Telecommunication Union (ITU) standards G.707, G.783, G.784, and G.803. The SONET standard was defined by Telcordia and American National Standards Institute (ANSI) standard T1.105. which defines the set of transmission formats and transmission rates in the range above 51.840 Mbit/s.

Protocol overview

SONET and SDH often use different terms to describe identical features or functions. This can cause confusion and exaggerate their differences. With a few exceptions, SDH can be thought of as a superset of SONET.

SONET is a set of transport containers that allow for the delivery of a variety of protocols, including traditional telephony, ATM, Ethernet, and TCP/IP traffic. SONET, therefore, is not in itself a native communications protocol and should not be confused as being necessarily connection-oriented in the way that term is usually used.

The protocol is a heavily multiplexed structure, with the header interleaved between the data in a complex way. This permits the encapsulated data to have its own frame rate and be able to "float around" relative to the SDH/SONET frame structure and rate. This interleaving permits a very low latency for the encapsulated data. Data passing through equipment can be delayed by at most 32 microseconds (μs), compared to a frame rate of 125 μs; many competing protocols buffer the data during such transits for at least one frame or packet before sending it on. Extra padding is allowed for the multiplexed data to move within the overall framing, as the data is clocked at a different rate than the frame rate. The protocol is made more complex by the decision to permit this padding at most levels of the multiplexing structure, but it improves all-around performance.

also known as
  • Synchronous digital hierarchy
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Last modified on March 23, 2020, 10:03 pm is a service provided by Codecide, a company located in Chicago, IL USA.